While touring the Disney Animation Studio for our Wreck-It Ralph Press Day we were able to check out and learn more about the various stages in completing an animated film, like Wreck-It Ralph (more about that in a future post). One of the steps involved is called “Camera Capture”. For those of you who don’t already know, camera capture is where they use Maya software to replicate a real camera in order to make the animated word believable..basically adding life to a scene. If you did already know what camera capture was, then color me impressed!

Let me give you an example. When you see a character run in an animated film you can give the scene and the audience a true sense of them running by doing a camera capture while moving the camera up and down.

What’s even more interesting is that it is done with real world objects and those objects control something in the virtual world.



There are 3 steps that are involved in doing a Camera Capture:

  1. Digital Scout
  2. Rough Layout/Animatic
  3. Camera Polish: where they refine the motion of the camera and the view

*I wish I could explain each one in full detail but I somehow missed that in my notes…I know, No gold star for me!

I got the chance to give it a shot…you can see me in action in the video below.



Synopsis:

“Wreck-It Ralph,” is a hilarious, arcade-game-hopping adventure. For decades, Ralph (voice of John C. Reilly) has been overshadowed by Fix-It Felix, Jr. (voice of Jack McBrayer), the good-guy star of their game who always gets to save the day. Tired of playing the role of a bad guy, Ralph takes matters into his own massive hands and sets off on a journey across the arcade through multiple generations of video games to prove he’s got what it takes to be a hero.

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Disclosure: This post was facilitated as a result of a press trip. As always, ALL opinions are my own.